How do I make a small filed game?

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Post » Sat May 24, 2014 8:31 pm

So it seems whenever I export to apk I'm averaging between 17-20mb per game. This seems rather large for the games I'm making, Real Racing is bloody smaller in size. I am compressing my images so it's not as if all my images are taking up the file size, is there anything else I can do?
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Post » Sat May 24, 2014 9:09 pm

The size overhead comes from the fact that the browser the game is running on is going right into the package as well. This is normal and expected.
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Post » Sat May 24, 2014 10:44 pm

Eisenhans wrote:The size overhead comes from the fact that the browser the game is running on is going right into the package as well. This is normal and expected.


I mean for mobiles games. I have seen people make games with less of a file size than 17mb while using Construct 2. So I know it can be done. But I just don't know HOW it can be done.
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Post » Sun May 25, 2014 11:12 am

Of course for mobile games. Crosswalk is exactly that. A browser engine wrapped into your APK to play back your html5/JS-game. That's what the whole thing is about.

The different sizes between Crosswalk and cocoonJS come from the different implementations (CocoonJS has a lot less features and overhead than a full browser engine). But you will never have like: a 1mb APK, because one way or the other: there needs to be a rendering engine packed into it.

That's the fundamental difference between APKs from a HTML5-engine like Construct2 and a natively developed Android-game.
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