How do I make a solid hitbox without it stopping the player

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Post » Mon May 09, 2016 1:38 pm

I want to make a solid hitbox around my enemies and players but I dont want it to stop them from moving? Any ideas? :?:
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Post » Mon May 09, 2016 8:41 pm

I'm thinking you could make image points around the players and enemies and then set the hit boxes to those points every tic. You can help picking out by setting the boxes in containers with the players and enemies.

However, I should note that these hit boxes are going to knock into one another, which may be what you're looking for, but that should be explicitly stated. Movement will, in some way, be restricted due to these ones being solid.
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