How do I make a startup screen like on the game "Bio-Gun"

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Post » Sun Nov 20, 2016 7:41 pm

Just played Bio-Gun on Scirra Arcade by BL4CKWAT3R

https://www.scirra.com/arcade/shooting- ... -wip-11640

How do I simulate the startup when the player falls down to the platform before the game starts?
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Post » Mon Nov 21, 2016 12:03 am

That is easy :-). Just set the Loader style to "Progressbar & logo"(standard) in the project settings and then replace/overwrite the sicrra logo that you can find in Files -> Icon : "loading-logo.png".
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Post » Mon Nov 21, 2016 12:30 am

MACPK wrote:That is easy :-). Just set the Loader style to "Progressbar & logo"(standard) in the project settings and then replace/overwrite the sicrra logo that you can find in Files -> Icon : "loading-logo.png".


I mean like this one before you get launched in to the game!

Image


And thanks for that answer, I was gonna ask it later ;)
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Post » Mon Nov 21, 2016 1:48 am

You can to that by an object that has bullet behavior at the angle 90 degrees (moving down). You need to attach the camera (via scroll to) to it. Then you define another object at the target destination. On collision spawn the player set camera (scroll to) to the player and destroy the others. several options to do that. :-)
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Post » Fri Jan 27, 2017 1:21 am

Hi Triforce,

To answer your question. Since the player sprite has the Platformer behavior assigned to it the player falls when the layout loads in. I have the Scroll-To behavior also attached to the player sprite so it follows it till it hits the bottom. Once the player sprite hits an invisible sprite at the bottom I add the reticle/aimer as another sprite object the Scroll-To behavior follows so it lerps in-between the player and the reticle sprite giving you that smooth camera effect. Hope this helps!
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