I have lighting and shading effects that I applied on sprites all over my levels using families. I am now adding tilemap "objects". I would like to add the same effects occurring on the family onto the tilemap and therefore on each tile. It appears that you cannot add a tilemap to a family and was wondering if that is something I will have to treat separately in the event sheet? That works, but since you cannot call back the value of effect parameters, I was hoping not to have to add more checks by creating the effect on the tilemap separately and using the family effects instead.
Has anyone found a workaround for this or am I bound to create effects separately on tilemaps from sprites? ..or is it just me?
Thanks heaps to everyone in these forums, it has been very helpful so far and I never had the need to post something as I always found an answer on it, but not this time.
If you know that the issue has been talked about earlier, please redirect me and excuse me in advance.
Sorry, can't give capx