How do I make a wavy water effect?

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Post » Thu Apr 17, 2014 3:25 pm

Is there a quick way to make a wavy water? I don't require any kind of complicated water physics, just the wavy effect like in the following video:

https://www.youtube.com/watch?v=nddxfNIuiyg - (not the splashing, just the waves)

Any suggestions appreciated.

Thanks,
Dan
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Post » Thu Apr 17, 2014 4:46 pm

Use webGL effects like Pulse or Warp. Alternatively you can stack some wavy sprites with the sine behavior and make a puppet-theater like water.

Example capx (version 167.2) http://www.eli0s.com/Tests/Waves.capx
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Post » Thu Apr 17, 2014 5:48 pm

Oh wow, that's brilliant! Thanks eli0S!! :)

I appreciate your help!

Dan
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Post » Thu Apr 17, 2014 5:54 pm

Does the warping and pulse effect put much strain on the system?
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Post » Thu Apr 17, 2014 6:46 pm

Glad I could help.

If not many objects have them, I don't think so.

If you need many objects to share the same effect, I believe it's best to put them on a dedicated layer and add the effect to that layer. The same thing applies to families.

You can always use the debugger to check the cpu usage with or without an effect.
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Post » Thu Apr 17, 2014 8:03 pm

Great, thanks eli0s!
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Post » Fri Apr 18, 2014 6:16 pm

:)
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