How do I make an animation frame

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Selection frame like in RTS games, works both on mobile and desktop devices.
  • hello guys

    i'm tring hours to make a platform game

    i did 2 animation frames for walking (idle and run)

    i tried to do animation to shooting but

    when i click "left button" i want it to change the animation frame to shooting

    but insted doing that all it does is change 1 frame and thats it.

    i have 4 frames for "shooting" and it is stuck on the first frame

    (the speed is not 0)...

  • a capx would help

    but my guess is that you should make another condition "system > trigger once"

  • a capx would help

    but my guess is that you should make another condition "system > trigger once"

    Then what?

    i never work with this condition

    and what is capx?

  • Maybe the animation frame for shooting doesn't work because you play 2 animations at same time. Like walk and shoot. or Stand and shoot.

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  • Maybe the animation frame for shooting doesn't work because you play 2 animations at same time. Like walk and shoot. or Stand and shoot.

    so what can i do?

    when i click "left button" it's just put the first frame and then return to "idle"

  • [quote:1d04waug]i never work with this condition

    and what is capx?

    The capx is your whole project (save as single file)

    This is actually a zipped file of your project.

    Trigger once: does what you expect

    Like if you jump and check if your player is in the air - it will trigger every tick.

    But if you check with AND trigger once - your event only gets fired once and so the animation has a chance to go to frame 2.

    My way of checking if it get's triggered all the time is to play a small audio file in the e.g. jump condition - now you hear how often the action gets triggered.

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