How do I make an endless runner ?

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Post » Fri Dec 06, 2013 9:46 pm

How do I make an endless runner with predefined parts of level ?

I want to make an endless runner that would generate random platforms/enemies and also load portions of levels/layout that were created before (predefined parts of level)...

How can I do that ?
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Post » Sat Dec 07, 2013 1:51 am

It's one of the template levels if you go to New > Template: Auto Runner.plinkie2013-12-07 01:51:30
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Post » Sat Dec 07, 2013 3:29 am

Well , making a game is not an easy task , and I don't think you might find a tutorial that might suit your needs at 100% , you'll need to scavenge for info around the tutorials sections ;
Also, as said above , have a look to the template
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Post » Sat Dec 07, 2013 9:27 pm

@plinkie
@Whiteclaws

Thanks, I've seen the template (and other tutorials) before posting this topic, but I haven't found anything about predefined parts of level
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Post » Sun Dec 08, 2013 5:22 pm

@TGeorgeMihai ive been planning to do something like this,

and im thinking about 2 ways to do it,

via saving objectdata to json and loading them in like buildingblock at different positions, like a looping background
(saving part of a level as a buildingblock)
(using c2 saving or plugin spritebank/instancebank

using arraydata from plugin Tmx importer, make buildingblocks in Tiled, and then generate the array from the different arraydata buildingblocks, then generate the tiles
ImageImage
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Post » Sun Dec 08, 2013 7:17 pm

@vtrix

Thanks, I will try it.
Can you give me an example or a tutorial ?TGeorgeMihai2013-12-08 19:23:53
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Post » Sun Dec 08, 2013 8:25 pm

An easy to do it would be to load your events with the score or time elapsed as a conditional.
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