Fireche wrote:ErvinGamez wrote:Fireche wrote:Hey, you simply use the platform behaviour combined with a solid behaviour. Check part 4 of my videos: Your idea of moving them apart is a bad idea.
It *kind of* works. It's just that sometimes they teleport around for some reason.
Try the condition: Overlapping by offset (5,5). This might fix the teleport problem. Let me know if it did! Or disable the Platform behaviour as soon as it detects a collision. I think that's actually the better solution for what you need.
Yeah, it didn't work
I'll just use one enemy but give it a higher rate of fire.