How do i make an enemy npc have a fixed path?

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Post » Wed Feb 04, 2015 11:05 pm

orhankaplan wrote:
DatapawWolf wrote:You shouldn't expect people to just "do it for you." First off, that's entitlement. Second off, you have almost no information.

Especially if this is for a school project you should do the research yourself. Use the tutorials section, YouTube, Google, and if that doesn't work, you should post in the correct forum section with much more information.


Ive done it now anyway. Trust me my friend ive been learning this and trying this for a month now and I looked on old forum posts and everything. I was desperate as the deadline is Friday. I posted this in another section. I got the help i needed...


Although I agree with DatapawWolf, I think you just needed to phrase your request differently but I'm glad you got your help in the end. I was gonna help but I wanted to know if you were hoping to publish your work for revenue or what not.
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Post » Thu Feb 05, 2015 4:17 am

I went ahead and pulled together a tutorial explaining a more advanced version of this movement. No bounds on speed, support for unlimited objects, and objects following the path are guaranteed to go through the center of each waypoint.

Path Movement Tutorial

I'll leave the implementation in your game to you, but I highly recommend studying the CAPX provided in the tutorial. It utilizes some more advanced strategies, but everything is commented, and it will do you a world of good if you fully understand why it works.
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Post » Thu Feb 05, 2015 5:16 am

No need to post multiple topics, keep it to a single one.
New to Construct ? Where to start

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Please attach a capx to any help request or bug report !
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