Hello Wonderful People!
I am new to Construct 2. I am making an 8-bit Platform game.
When I defeat an enemy sprite, I don't want it destroyed-- I want it to run off screen in a fit of tears. I figured out the running off screen part, but unfortunately if it collides with my player on the way out my player still takes damage. Is there a way to make the enemy sprite inactive, or un-collidible, upon defeat? As in, my player sprite can no longer interact with it?