How do I make an enemy that disappears, then reappears?

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Post » Mon Dec 19, 2016 5:47 am

Here's a different approach. Uses a state-machine rather than a bunch of booleans, uses timers, has a single Fade behaviour, calls "restart fade" rather than start fade (that seems to be the real trick). I think part of the problem may be too many conflicting Fade behaviours. This did end up a bit complicated too, but the advantage is you can cancel any state, should you need to - something you can't do with Wait.

http://www.blackhornettechnologies.com/Construct2Stuff/FadeEnemyCopy.capx
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Post » Mon Dec 19, 2016 6:04 am

blackhornet wrote:Here's a different approach. Uses a state-machine rather than a bunch of booleans, uses timers, has a single Fade behaviour, calls "restart fade" rather than start fade (that seems to be the real trick). I think part of the problem may be too many conflicting Fade behaviours. This did end up a bit complicated too, but the advantage is you can cancel any state, should you need to - something you can't do with Wait.

http://www.blackhornettechnologies.com/Construct2Stuff/FadeEnemyCopy.capx

You've really helped me a ton! Once my game is complete, I'm gonna put your name in the Special Thanks portion of my credits. Thank you so much, blackhornet.

I'll check back with you if I have anymore issues/questions.
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