How do I make an idle game?

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Post » Sun Aug 17, 2014 10:58 am

I want to set up a very basic system.

Every second/1.5 seconds, the computer prints a random message in the allotted text box
from a large series of messages, with each message having its own effect.

Thats all I want it to do for now.
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Post » Sun Aug 17, 2014 11:55 am

System every 1.5 seconds - set text: randommessage
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Sun Aug 17, 2014 6:09 pm

and then

TEXTBOX on text changed... so you can then do something based on what it was changed to.

where TEXTBOX is the name of your textbox object.

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Post » Mon Aug 18, 2014 3:38 am

Thanks for the replies, but how do I set it so that the random message appears in a box?
Also, how would I go about doing that rho?
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Post » Mon Aug 18, 2014 3:47 am

What do you mean 'each message has its own effect'?

Edit. Which don't you know? Just to narrow it down..

How to do something at certain time intervals
How to choose something randomly
How to display something in a 'textbox'
How to store and retrieve a large number of text values
How to display an effect on a text object
All of the above
How to put it all together

Also, how does the topic title refer to your question? Edit: oh ok, the every x seconds thing..(?)
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Post » Mon Aug 18, 2014 4:11 am

Alright, simply put, this is the chain of events that I want to happen.

User boots game > Game prints message from list every 2 seconds > Printed message is displayed in a box akin to that of an IRC > Depending on text, do action > Game prints new message.

What I want to happen eventually be something like...

I boot the game > You hit the lagiacrus for 5, you get hit for 7 > You have killed the lagiacrus > +50 Exp > Bar on top fills up with 50 XP > Game checks to see if that is good enough for the next level > If so, level up > You have gained 10 gold > Adds 10 gold to a stat > You have found a warm pelt > Adds warm pelt to inventory.
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Post » Mon Aug 18, 2014 7:19 am

See if this has anything you can use.

random_message.capx
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