How do I make an isometric platformer?

Get help using Construct 2

Post » Wed Mar 16, 2016 11:05 pm

So I saw the game dead pixel and, I'm wondering how I can make something like that but endless. I need help on the movement, graphics (kinda), and how to make it endless with enemies spawning? Please help
B
25
S
6
G
4
Posts: 173
Reputation: 3,933

Post » Wed Mar 16, 2016 11:12 pm

That sort of game actually shares a lot more in common with the top down mechanics than platformer mechanics. You'll be using 8 direction movement, with some limitations on where on the screen you can go. I believe the top down shooter tutorial also has examples for endless enemy spawning.
Mistakes were made.
B
54
S
28
G
115
Posts: 1,705
Reputation: 65,083

Post » Wed Mar 16, 2016 11:36 pm

@oosyrag, it's not necessarily the enemies to keep on spawning, it's the world. The player needs to keep moving forward. And the world keep spawning.
B
25
S
6
G
4
Posts: 173
Reputation: 3,933

Post » Thu Mar 17, 2016 12:35 am

The logic would be to actually have the world/background doing the moving. Create the next section of the background off screen and have it move in view. When the last section of the world leaves the visible screen, destroy it.

Check out the Vertical Space Shooter Template that comes with Construct, it might give you some ideas. Instead of enemies/bullets spawning and being destroyed, it would be your world/background sprites.
Mistakes were made.
B
54
S
28
G
115
Posts: 1,705
Reputation: 65,083


Return to How do I....?

Who is online

Users browsing this forum: kurtbal and 9 guests