How do I Make an object with WALL-E like physics?

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Post » Sat Dec 27, 2014 8:07 am

By WALL-E I mean an object that accelerates in the opposite direction of a propulsion device (i.e. the fire extinguisher scene from WALL-E). I want to create an object that follows the mouse pointer, fires a bullet when clicked, and accelerate in the opposite direction of the bullet. After acceleration, it needs to slow down to a stop. Fire bullet, accelerate in op. direction, then decelerate to a stop. Another problem i've been having is that the player will accelerate in whatever direction the mouse is in after firing, making him loop around the mouse instead of following a straight line.
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Post » Mon Dec 29, 2014 4:04 pm

example

No physix, just 2 bullet behaviours and one with an acceleration of minus something.


Click the blue square.
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Post » Thu Jan 01, 2015 3:42 pm

Thanks, did a bit more modification, but now it works just fine.
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