How do I make an "on peer connect" alternative?

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Post » Thu Jan 26, 2017 10:17 am

i am working with a game and got stuck in multiplayer where i need to create objects using "on peer create" on host (like in the example capx). the problem is that i noticed that it keeps on bypassing the process. i don't know if it is bug or what but i just want to create the objects. i tried doing a condition "is host" then trigger once but it only gives me white screen. i also tried doing it on start of layout then it gives the same result.

so.... is there any way to fix it or even an alternative with same result?
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