How do I make (android) IAP to disable Admob?

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Post » Thu Apr 16, 2015 4:55 pm

Hi folks

I've tried searching for this but i cant seem to get a tutorial of how to get it working in C2.

Is there a tutorial im not seeing? What i'm after is something that takes steps to detail what events are to be used (and if another layout is required/preferred for this) - and the google side of things (i got as far as making a new App listing draft and adding the IAP object to my project).

What Im trying to accomplish is the disabling of admob when players purchase the In-App product on and Android App/device.

I'm using XDK Crosswalk, built-in C2 IAP and Admob objects (apparently the IAP now works with xdk, just have to supply link to the plugin or something)
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Post » Fri Apr 17, 2015 1:10 pm

perhaps you can make your admob ads events inside a group, then disable it when a player buys your game
"If you want to move a mountain tomorrow, you should start by lifting stones today."
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