How do I make character JUMP whilst FALLING

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Post » Fri May 05, 2017 6:05 pm

The character in question has the platformer behavior.
Now my issue is my map is NOT flat at all, it has a curve in the contact points every 30 pixels or so. Now this in turn causes my character to have trouble jumping because when he is 'falling' those 2 pixels to meet the next contact point he cannot jump.
All i ask is for a way to allow my character to be allowed the Jump behavior whilst its in falling motion albeit how small.
Anybody?
If you want a capx just ask, however its pretty self explanatory.
BlankJack
Thank You
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Post » Sat May 06, 2017 4:18 pm

Bump.
Anybody please?
Desperate asf.
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Post » Sun May 07, 2017 3:35 pm

you can check if the character is X pixels away from the ground with the "on collision with offset" action to see how far away from the ground he is.

or you can simply make him jump again by using the action "simulate input "jump" to force him to jump again regardless of his state.
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