How do I make collisions for a second horizon

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Post » Thu Feb 27, 2014 5:20 pm

Hi guys, i have a platformer game in which my character can change horizonts {like mutant mudds} - he can go on level deeper to the background. Problem is, i can't distinguish collision from platforms which are in the 1st layer and the 2nd layer. Is there any way to have collisions activated just on certain platforms ? Thanks!
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Post » Thu Feb 27, 2014 6:07 pm

If I understand you correctly.

I would do it something like :
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Post » Mon Mar 03, 2014 11:33 am

RamPackWobble wrote:If I understand you correctly.

I would do it something like :


This seems like the solution :) thanks man! I remember that in previous versions of Construct it was somehow hard to make it happen.
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