How do I make fake 3d rod for fishing

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Post » Tue May 02, 2017 2:16 pm

hello, i found 2D game with nice looking rod movement

https://www.youtube.com/watch?v=GTHZ2Tb8k8w&t=57s

how can i make this same?
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Post » Fri May 05, 2017 6:05 am

Simple approach:
Use an image that is wider on the bottom and thinner on the end.
Have the origin at the bottom of the rod (thick part) and place the rod's origin in the bottom center of the screen.
Then simply set the angle towards where you clicked.
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Post » Fri May 05, 2017 3:42 pm

lennaert wrote:Simple approach:
Use an image that is wider on the bottom and thinner on the end.
Have the origin at the bottom of the rod (thick part) and place the rod's origin in the bottom center of the screen.
Then simply set the angle towards where you clicked.



you mean change angle on X plane
rod should move on x, y, z

end of rod should be bigger when is near and smaller when is far from human
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Post » Fri May 05, 2017 6:03 pm

Here's an example of what I had in mind:

https://www.dropbox.com/s/dszf5pcewxgpv ... .capx?dl=0
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Post » Sun May 07, 2017 1:26 pm

lennaert wrote:Here's an example of what I had in mind:

https://www.dropbox.com/s/dszf5pcewxgpv ... .capx?dl=0



You solve my 80% what i need

now i nedd something little more advanced

https://www.dropbox.com/s/bp20nxm5ilmxx ... e.png?dl=0

When rod is straight we can imgine that is far away but when rod is close should automatically become longer.

Its possible to make automatically calculation?

When end of rod is closer of bottom layout > increase lenght?
and when is furthest lenght should slightly decrease?
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