How do I make good looking rain for mobile?

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Post » Thu May 21, 2015 2:29 am

Hi There,

I'm looking for a good way to make a rain effect for mobile device that doesn't use particles (as they seem CPU intensive)

The Ghost shooter demo has some awesome rain, however, I need rain for a 2D side scroller, not top-down like Ghost Shooter

Does anyone have any suggestions?

Looking for something like... \=rain

\ \\ \ \ \ \ \ \ ======

Cheers,

-Remy
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Post » Thu May 21, 2015 2:45 am

have you tried with normal sprites (give them a 60 70 % opacity on creation) (having bullet behavior or physics ?) and on collision with smth to spawn 4 more sprites of the same type having fadeout behavior enabled? so they get vanish and destroyed after creation? at (random scale from 0.6 to 0.3?)
that way you don't need webgl or other things enabled if you want to release for mobiles, that is very gpu/cpu intensive if you use webgl and may crack down your game

here is a capx i did really quick :) download
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Post » Thu May 21, 2015 11:25 am

I'm using a modifed version of the rain effect from the Ghost Shooter in this platformer template
https://www.scirra.com/store/games-with-source/pixel-war-platformer-884

You can adjust the rain by variables to reduce the CPU usage.

Regards
Image Image iTunes: Match3 | Google Play: Match3
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