How do I make jumping lava?

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Post » Sun Jan 18, 2015 12:52 pm

Hi all,

im having problems seting up a jumping fireball from the ground, which falls down after it reaches its peak. I tried several approaches, most logical seemed with platform behavior - simulate jump, but the object is dissapearing in the process which is really weird. Anyone got this done in the past? A capx would be great or just the right order of conditions would help!

Thanks
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Post » Sun Jan 18, 2015 1:22 pm

Try a sine behaviour with vertical movement? If necessary enable/disable it with a timer
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Post » Mon Jan 19, 2015 8:50 am

There are many ways you could doit but, here is simple demo
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Post » Mon Jan 19, 2015 11:45 am

Thanks its working ;)
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