How do I make like Angry Birds shooting path ?

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Post » Mon May 26, 2014 5:07 pm

Hello,
i want to know the technic behind the Angry Birds shooting path,
it is behind all this cool game famillies.
:mrgreen:
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Post » Mon May 26, 2014 8:53 pm

Okay, I don't have a great solution for you. This one works but it's a bit of a cheat and it isn't as smooth.

I used a particles object and zeroed out all the random behaviour, gave the particles gravity, and then positioned it to my draggable circle.

It takes a bit of tweaking to get it to work right since the particles and the physics engine use different scales for velocity and gravity.
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Post » Mon May 26, 2014 9:21 pm

EgoAnt,
thank you for your effort.
unfortunatly, it is not like this.
purhaps, one guest can help.
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Post » Mon May 26, 2014 10:35 pm

My math is all messed up, but I think this is something like what you are looking for. Obviously you would need to get someone to adjust the formulas so that the function matches the physics engine.
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Post » Tue May 27, 2014 6:48 am

This topic may help, It plots a path the matches the physics sim.
parabola-tracjectory-tracing-with-physics-box2d_p640838?#p640838
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Post » Tue May 27, 2014 2:38 pm

Thanks R0j0hound
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