How do I make may character's feet stay put?

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Post » Thu Nov 15, 2012 11:49 am

I had this character with a square around the outside of him, however it was too big and colliding with things I didn't want it to (is there a way to make an object not collide with solid objects?). I tried changing this box to a box at his feet, so only where is feet are would collide with objects but it keeps moving! I have imagepoints at the right place on both sprites, over top of each other at the feet, and it pins the character image to the box on start of layout. What am I doing wrong! The box has 8 direction movement, scroll to, bound to layout and solid, it works perfectly apart from it wont stay at his feet!

Thats in the editor

Thats when I play the game. I have it visible so you can see what the problem is. Is there a way to get it to stick to his feet, or is there a better method around this?

Thanks, I'm sort of starting on construct 2 but its hard to tell if I'm not doing something write, or maybe its a C2 bug and i don't understand whats happening! Also I made the art on, what do you think?

One more, I thought I saw an option to put things backward and forward within a layer, where is that option if I saw that correctly?    
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Post » Thu Nov 15, 2012 5:32 pm

You need to make sure the origin is in the right place for all animation frames. Try selecting the image points tool, pressing 2 on the num pad to align by the feet, and right-click and apply to all animation frames.
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Post » Fri Nov 16, 2012 12:33 am

I think you solved the problem! I will try it out but it makes sense thank you very much!
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