How do I make my endless runner run right?

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Post » Wed Apr 08, 2015 2:37 am

Your collision polygon is animating poorly on the bottom. Two ways to fix this is make sure the bottom of the collision poly is always flat on the bottom (not rounded as it is) or create a square invisible sprite. Apply the platform behavior to the square and pin the player to that square so basically the square is the thing moving around you player is just stuck to it.

fixed .cpax attached
https://dl.dropboxusercontent.com/u/72974151/Fixed.capx
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Post » Wed Apr 08, 2015 4:52 am

It behaves much better now. I added a control sprite that handles the platformer movement and all collision events. I scaled the collision bounds back to stop edge hanging and other twitchery. The only downside is the players face is a little inside the platform but it doesn't look noticeable.

See if this handles more like you envision:
https://drive.google.com/open?id=0Bx-ufu2WID53R2E1MlR4M2lTX1E (click the download arrow in the upper right corner of screen)
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