How do I make my enemy sprite not flip upside down?

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Post » Thu Nov 05, 2015 5:42 pm

I have a sprite with the bullet behavior set to rotate to the position of the player therefore following it. But when I start the game, the enemy is upside down. Any advice?
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Post » Thu Nov 05, 2015 6:20 pm

It's rotating towards the player..
If you don't want to use the rotation you can turn it of in the properties..
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Tue Nov 17, 2015 3:48 pm

The sprites should be made facing right by default. If you made your sprite facing left, it'll have to rotate 180 to face the player
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