How do I make my game lighter?

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Post » Tue Oct 18, 2016 10:15 am

Message: marcosfl can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
Hello everyone. Thank you for clicking on my post :D

I have a problem with exportation in construct 2. All my games exported with Nw.js for Windows are heavier than 100 mb! A friend and I are making games every week (we have just started) and every game we made so far, as simple as they are, are heavier than they should be.

One thing that I've noticed is that even the game in its prototype version (without the art and polishing) is heavy, and this way I can't tell what makes it weight like this. If it was something that I added I'd know, but it's definetely something about the engine that I'm missing.

I will be providing a capx file alongside with the exported win64 folder of one of our games. You don't have to check them out if you don't want to, but please give me some tips on making the game lighter and, if you check the game files, what could I possibly be doing to such a simple game be weighting over 100 mb?

Thank you in advance (I will thank you again if you comment, don't worry ;) )

https://drive.google.com/open?id=0B2yZXSPQBErnWDI5MWNTTkVfOGs (This is the win64 folder and the capx. file. You launch the game clicking on the file "executar". This one weights 41 mb because of Winrar)
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Post » Tue Oct 18, 2016 10:22 am

Nwjs is uses the Chrome framework, so it's like having a browser included with your game.
The lightest method for Windows desktop would be Windows 10 universal apps which you can sideload.
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Post » Tue Oct 18, 2016 10:26 am

Or just the normal HTML5 export, which has virtually no overhead at all.
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Post » Tue Oct 18, 2016 11:45 pm

newt wrote:Nwjs is uses the Chrome framework, so it's like having a browser included with your game.
The lightest method for Windows desktop would be Windows 10 universal apps which you can sideload.


This method exports the game for windows with a folder with a launcher? Like nwjs but without the browser included?


Ashley wrote:Or just the normal HTML5 export, which has virtually no overhead at all.


Wow this really makes it lighter. But how about a way to make it lighter and keep it a regular folder with a launcher? In a way that people download and play instead of loading from their browsers.
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