How do I make my game with physics like in papertoss

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Post » Mon Jun 12, 2017 5:42 pm

Hi guys, Thank you for reading this topic. I'm a beginner in construct 2 and I want to make a game with flick controls for mobile(its for my project) but I have no idea how. First the ball is in stationary when the player swipe the ball will get thrown in the direction of the swipe of the player. while the ball is being thrown the size of the ball decrease so it will look like its traveling to the distance. thank you :D
Last edited by RowelCaps on Mon Jun 12, 2017 6:03 pm, edited 1 time in total.
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Post » Mon Jun 12, 2017 5:58 pm

@RowelCaps If your a beginner i wouldn't try implementing 3D things in a 2D engine. But what you could do is have a variable named size then set every tick set paper size to size.
Then you can manipulate the variable and have it set to 90 then have an event that says every tick take away 1 from size but you wouldn't do this until the player has flicked the paper. Personally I would get used to C2 and make a few game prototypes before trying something complicated like this! Good luck in your project! If you need any further help just! And welcome to the scirra community!
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Post » Tue Jun 13, 2017 3:18 pm

@LaurenceBedford Thank you for replying. I love the community here, you guys are really friendly. Apparently, We can't change the decision on what game we'll make so that makes me cry. :)) until the player flicked the paperball is there anyway i can if then condition this? just like in programming?
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Post » Tue Jun 13, 2017 3:30 pm

If you use search and look for 'paper toss' you should find some examples that may be of use, such as:

https://www.scirra.com/forum/how-can-throw-object-to-fwd-please-help_p789850?&sid=4b82ddfb71d42726ad715c977c71585e#p789850
If your vision so exceeds your ability, then look to something closer.
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Post » Wed Jun 14, 2017 3:43 pm

@zenox98 thank you! this has been really helpful.
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