How do I make my turret rotate around a different point

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Post » Wed Mar 18, 2015 9:53 pm

Hey so I'm making a small tower defence game (nothing big just a small project to teach me about the engine more) and I need my textures to stick at 32x32 and to do that I need the image point at the top left but this looks weird when the turret behaviour kicks in as it uses the origin point not my set rotatePoint. My question is this, is there any way to change which point it rotates around?

Thanks :)
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Post » Wed Mar 18, 2015 10:17 pm

Can you add your .capx file, not
wrapping my head around what your asking...

Go to file-save-save as single file and upload it using Full Editor here.
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Post » Wed Mar 18, 2015 10:19 pm

chrisinfinger wrote:Can you add your .capx file, not
wrapping my head around what your asking...

Go to file-save-save as single file and upload it using Full Editor here.


It's all good now, just found out that I can spawn the object on the grass image point instead :D

Thanks for taking an interest though :)
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Post » Wed Mar 18, 2015 10:32 pm

No problem. You will learn with Construct2 there are usually a dozen ways to do something. :)
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