How do I make non-WebGL particle effects?

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Post » Sat Nov 07, 2015 8:31 pm

My company is trying to get a Construct 2 game onto the Wii U in the very near future, but it does not support WebGL particle effects.

I need to start making the replacements, but I'm not exactly sure how to make non-WebGL ones in Construct 2.

Could someone offer me some advice or point me in the right direction for this? Thank you. :mrgreen:

Matt
Last edited by Matt Slanchik on Sat Nov 07, 2015 8:37 pm, edited 1 time in total.
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Post » Sat Nov 07, 2015 8:36 pm

I didn't know the particle object uses webgl unless you add webgl effects on it?
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Post » Sat Nov 07, 2015 8:38 pm

Unfortunately, I wasn't part of the dev team on this until after the effects were already made in webgl. Is there a way to -remove- the webgl from them all while leaving the effect in tact?
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Post » Sat Nov 07, 2015 8:47 pm

Removing the effects will affect the way they look, but not the particle settings themselves..
Changing the sprites used and adding a blendmode might get you somewhere near..
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Post » Sat Nov 07, 2015 9:08 pm

Matt Slanchik wrote:My company is trying to get a Construct 2 game onto the Wii U in the very near future, but it does not support WebGL particle effects.

I need to start making the replacements, but I'm not exactly sure how to make non-WebGL ones in Construct 2.

Could someone offer me some advice or point me in the right direction for this? Thank you. :mrgreen:

Matt


Particles don't need webgl.

East to check - add a particle object, set Project property 'Enable Webgl' to 'Off' then preview. Particles still work.

Confirm by displaying the system expression 'Renderer' in a text field to see that it is using just the Canvas2D.
If your vision so exceeds your ability, then look to something closer.
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Post » Mon Nov 09, 2015 9:00 pm

Thank you guys for the clarification on this. I think there was some form of miscommunication between my business partner and I about these fx. He was under the impression that ALL of his effects were webgl and all needed to be replaced. Thanks to your help we now know that his game actually contains 0 webgl.

A question now, is there a way to use webgl for the fx, add blendmodes, and somehow get it to work on Wii u?
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Post » Mon Nov 09, 2015 9:09 pm

Matt Slanchik wrote:A question now, is there a way to use webgl for the fx, add blendmodes, and somehow get it to work on Wii u?



Not really sure we should even discuss this due to the NDA. I was under the impression that such discussions should take place on their own forum.

Maybe @Ashley can clarify.
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Post » Mon Nov 09, 2015 10:14 pm

Short answer is no on the webGL stuff. Trust me.
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Post » Tue Nov 10, 2015 12:15 pm

You should ask Wii U specific questions on the Wii U developer's forum, since Wii U development is under NDA and we are not allowed to discuss it in public here.
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Post » Tue Nov 10, 2015 10:05 pm

Oh okay, thank you very much everyone. I will inquire further there, but sounds like a no. Take care everyone and thank you again :)
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