How do I make non-WebGL particle effects?

0 favourites
  • 11 posts
From the Asset Store
19 glow particle sprites in 4 colors and different shapes.
  • My company is trying to get a Construct 2 game onto the Wii U in the very near future, but it does not support WebGL particle effects.

    I need to start making the replacements, but I'm not exactly sure how to make non-WebGL ones in Construct 2.

    Could someone offer me some advice or point me in the right direction for this? Thank you.

    Matt

  • I didn't know the particle object uses webgl unless you add webgl effects on it?

  • Unfortunately, I wasn't part of the dev team on this until after the effects were already made in webgl. Is there a way to -remove- the webgl from them all while leaving the effect in tact?

  • Removing the effects will affect the way they look, but not the particle settings themselves..

    Changing the sprites used and adding a blendmode might get you somewhere near..

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • My company is trying to get a Construct 2 game onto the Wii U in the very near future, but it does not support WebGL particle effects.

    I need to start making the replacements, but I'm not exactly sure how to make non-WebGL ones in Construct 2.

    Could someone offer me some advice or point me in the right direction for this? Thank you.

    Matt

    Particles don't need webgl.

    East to check - add a particle object, set Project property 'Enable Webgl' to 'Off' then preview. Particles still work.

    Confirm by displaying the system expression 'Renderer' in a text field to see that it is using just the Canvas2D.

  • Thank you guys for the clarification on this. I think there was some form of miscommunication between my business partner and I about these fx. He was under the impression that ALL of his effects were webgl and all needed to be replaced. Thanks to your help we now know that his game actually contains 0 webgl.

    A question now, is there a way to use webgl for the fx, add blendmodes, and somehow get it to work on Wii u?

  • A question now, is there a way to use webgl for the fx, add blendmodes, and somehow get it to work on Wii u?

    Not really sure we should even discuss this due to the NDA. I was under the impression that such discussions should take place on their own forum.

    Maybe Ashley can clarify.

  • Short answer is no on the webGL stuff. Trust me.

  • You should ask Wii U specific questions on the Wii U developer's forum, since Wii U development is under NDA and we are not allowed to discuss it in public here.

  • Oh okay, thank you very much everyone. I will inquire further there, but sounds like a no. Take care everyone and thank you again

  • Oh okay, thank you very much everyone. I will inquire further there, but sounds like a no. Take care everyone and thank you again

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)