How do I make objects use only a tiny amount of performance?

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Post » Mon Feb 06, 2017 3:22 pm

You can use 2 tilemaps to represent ISO.
https://www.scirra.com/tutorials/4835/isometric-tilemap

And, you can translate tiles to sprites and sprites back to tiles to improve performance.
https://www.scirra.com/tutorials/9368/x ... -2016-capx
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Post » Mon Feb 06, 2017 9:54 pm

I think a common technique is to replace the tiles with a lower resolution image/larger tile as you zoom out - you dont need all the detail when you can't see it anyway.
Mistakes were made.
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