How do I Make Physics Engine run on iphone using Cocoonjs

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Post » Wed Jul 09, 2014 7:31 pm


I am working on a game which will run on a mobile device so I am currently testing my game with the Cocoonjs app on iphone. I am using the remote previewing feature to preview the game on my phone.

The problem I'm having is I am using the Construct 2 physics engine, but all events that utilize the physics engine don't seem to work on the iphone, but works perfectly on my pc.

How do I get the physics engine to work on the iPhone too?
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