How do I make Physics not so "bouncy"?!

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Post » Tue Mar 10, 2015 8:10 pm

Greetings and first, as always, sorry for my english ;)

I working on a small game like Candy Crush or other games like that.
But you don't have to swap two objects to get a combo of three (or more) - you have to combine as many objects of the same "color" with one "Drag" (sorry, i hope you undertsand).
But thats not the Point. In this Thread i presented an "simple" version of that game.

The point is: How can i make that the objects are not been so "bouncy"?
(physic behavior, settings like elasticity and friction are 0)

Or is there a better and faster way (even on mobile devices) to simulate that "falling-down-objects"?
With Grid-Movement or any other way...?

Thanks alot!
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Post » Tue Mar 10, 2015 10:31 pm

I havent seen your game as the link isnt working. However if its for mobile then probably best not to use physics. Why not use the Platform or Bullet behavior instead?
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Post » Wed Mar 11, 2015 12:59 pm

Plattform...
Thats a great idea - Thanks!
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