How do I make physics objects stick to walls or targets-Newb

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Post » Thu Jun 26, 2014 10:05 pm

Hello,
I am trying to launch and object the have it stick to a wall. Similar to the sticky bombs from the demoman in TF2. Currently, I can launch a ball and then it bounces off of walls, but I can't seem to find tutorials on having it stick to the target. Does this type of action have a name? Maybe I'm not wording it correctly in my searches. Thanks to anyone who can lend some support.
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Post » Fri Jun 27, 2014 3:20 am

Ok, after further investigation it looks like for now, the solution is to toggle the physics of that object to "Immovable" when it comes into contact with a defined surface. It seems redundant that I would have to define EVERY surface to set Physics to immovable. Maybe I can create a list of objects that force the physics to freeze and not have to write it out for each object. I guess I'll figure that out as I go.
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Post » Fri Jun 27, 2014 11:46 am

If you're using the full version you can use families to define the immovable surfaces.
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