How do I make physics work with high polygon sprites?

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Post » Sat Nov 12, 2016 12:03 am

I don't seem to understand why this isn't working. I have a few (4 sprites) with 60+ collision points and they all have this problem with missing points. I'm sure this isn't a bug as others would of reported it before if so.
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Post » Sat Nov 12, 2016 4:20 am

It may be a limit with the asmjs version of box2djs. You could try changing to box2dweb instead from the project properties and see if that's the case or not.

Otherwise, you could file a bug. I don't think most people use objects with so many points, mainly from the over 8 point warning I guess.
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