How do I Make Platform Behaviour Independent From Time Scale

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Post » Sun Jan 17, 2016 6:03 pm

I have slow motion in my game, so when slow motion is activated I simply set time scale to 0.5 to make everything move half the original speed. Player also moves at half speed but I dont want that, I want my player to move independently from game time scale. Player sprite object has platform behaviour. Any help is always appreciated :D
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Post » Sun Jan 17, 2016 6:13 pm

Maybe you could speed up your character for the same lapse of time 2x?
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Post » Sun Jan 17, 2016 8:45 pm

Use System > Set Object's Time Scale

Be sure to restore its timescale afterwards instead of setting it back to 1.
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Post » Mon Jan 18, 2016 2:29 pm

Thank you so much for your help! :D
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