How do I make retro games compiled in Intel XDK Crosswalk?

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Post » Wed Dec 30, 2015 6:50 pm

Already tried all possible settings!

Sampling: Point is marked. In the preview is perfect but in the Android is smoothed. Equal to Sampling: linear.
anyone have a solution? Thanks in advance!
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Post » Wed Dec 30, 2015 9:09 pm

no reply?
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Post » Wed Dec 30, 2015 11:47 pm

Are you asking how to export it to Android with crosswalk?
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Post » Thu Dec 31, 2015 2:43 pm

ALLMarkMade wrote:Are you asking how to export it to Android with crosswalk?

No. I know it. I create a game with retro graphics, but the mobile is smoothed.
How to intel XDK keep the retro graphics after compilation?
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Post » Sat Jan 02, 2016 10:23 pm

95 views and no comments.
More Reply?
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Post » Sun Jan 03, 2016 9:58 am

but the mobile is smoothed


What ? Do you have some screens ? The export shoud not change anything, there is probably a mistake somewhere, like the size/format of your levels or something.
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Post » Mon Jan 04, 2016 2:54 pm

LeuNoeleeste wrote:What ? Do you have some screens ? The export shoud not change anything, there is probably a mistake somewhere, like the size/format of your levels or something.


In preview: (Perfect)
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In Android: (smoothed)
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Post » Tue Jan 05, 2016 1:46 pm

more reply?
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Post » Tue Jan 05, 2016 4:45 pm

What kind of fullscreen scaling do you use?
Is pixel rounding on or off?
What is the project size?
What is the window size in Android?
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Post » Tue Jan 05, 2016 7:31 pm

Full screen scalling: Hight.
pixel rounding: on.
project size: 640x360.
android size: 1280x720.
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