How do I make room transitions less clunky

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Post » Mon May 23, 2016 7:54 pm

Okay, so I'm trying to create a metroidvaniaish game, but I'm having trouble with transitioning from room to room.
To be more specific, on room transition if the player is jumping, when they enter the next room they stop moving and you have to kinda tap the key for the direction you're moving in to unfreeze the player. Needless to say, this is somewhat aggravating.
(Also, I'd rather like for the player to enter a room jumping if he left the previous room jumping, but I flat out haven't the faintest idea as to how to do that.)
Anyway, I was wondering if anyone here has any advice on how to get that working.
Also, please feel free critique what little else I currently have in the game, as I'm at least 80% certain I've got it set up in an incredibly inefficient manner, but I can't think of any better way to do it.
Here's the .capx file.
https://www.dropbox.com/s/ylywpi3nrxhrg7g/singlefilemetroidvaniathing.capx?dl=0
Last edited by ksmiles on Mon May 23, 2016 8:08 pm, edited 1 time in total.
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Post » Mon May 23, 2016 8:05 pm


Saving and sharing work
Manual wrote:The main project file in a folder project has the extension .caproj.
Note this does not contain the entire project: it is simply a list of other files used in the project.
If you want to share a project, the .caproj file is useless on its own - save to a single-file project (.capx) instead.
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Post » Mon May 23, 2016 8:09 pm

Sorry about that. Uploaded and linked the capx file.
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Post » Tue May 24, 2016 9:53 am

Maybe a fade transition to make the scene changing less jumpy:
https://dl.dropboxusercontent.com/u/659 ... trans.capx
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Post » Tue May 24, 2016 6:50 pm

It still seems to have the issue where the character stops moving if you're jumping, but the fade is quite nice.
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