How do I make simon style game with audio instead of images

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Post » Thu May 26, 2016 7:40 am

Play sounds in a random order.
Player must tap them in that order.

That is what you asked, and what i gave you in an example.

You dont want me to write you whole dang game ... do you ?
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Post » Thu May 26, 2016 12:47 pm

No, of course not. I was asking questions because I am not at the level where I understood all of what you did and because my title says that I wanted to use audio instead of images for the first part of the sequence. I do appreciate your help and I am going to work on it today to see if I can understand what you've done. Thanks
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Post » Thu May 26, 2016 12:55 pm

Ask anything about the code, happy to explain.

But, everyone has his own coding-style.
This is one of the many many ways to do this, and on top: it is in my style.
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Post » Fri May 27, 2016 2:40 am

@99Instances2Go
Thanks again, It took some time and there is still some stuff I need to figure out but I was able to do what I needed to do and learn a whole bunch in the process.
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Post » Fri May 27, 2016 11:14 pm

@99instances2go
I have 99% of it sorted out. I can't seem to figure out how to use one dictionary on multiple layouts so I can have sets of say 3 that use (layout 1) Dictionary items 0-2
(layout 2) Dictionary items 3-5
(layout 3) Dictionary items 6-8

I just added additional Dictionary's and cloned the objects and changed their animation order for the other layouts. Thanks again, much appreciated.
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