How do I make some tilemap NO_solid

Get help using Construct 2

Post » Mon Jan 18, 2016 6:37 pm

I have done a game with a lot of tilemap diferent but i only have on tilemap for the background, but if I put it I cannot move my character inside (is a solid of course) but i don't want to set ALL my tiles.

There are any behaviour, addon... or other way to make it?
B
8
Posts: 34
Reputation: 512

Post » Mon Jan 18, 2016 7:04 pm

Usually you'd use two tilemaps. One would be for the visuals, and one would have the solid behavior and define the walls.
B
88
S
30
G
89
Posts: 5,107
Reputation: 60,325

Post » Mon Jan 18, 2016 7:32 pm

@R0J0hound Um... But how can I set it...

Imagine I have 3 tiles for images (X,Y,Z) and one for solid invisible - oppacy 0 (M)


How can i set this last one like the only solid tilemap?
B
8
Posts: 34
Reputation: 512

Post » Mon Jan 18, 2016 8:02 pm

What he means is that you have two completely separate tile map objects -- one is visual, while the other has the solid behavior and simply defines the solid areas(this second one should also be made invisible).

Example
Moderator
B
113
S
41
G
20
Posts: 1,586
Reputation: 19,096

Post » Fri Jan 22, 2016 8:21 am

I'm sorry I was outside...

Thanks @linkman2004
B
8
Posts: 34
Reputation: 512


Return to How do I....?

Who is online

Users browsing this forum: the_Shit_hawk and 10 guests