How do I make strong ragdoll

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Post » Tue Apr 11, 2017 10:36 am

please how to make strong ragdoll Revolute joint in construct 2 ???? because they look too weak when the ragdoll moving .
thank you.
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Post » Tue Apr 11, 2017 10:57 am

What do you mean by strong ragdoll? Do you want it to move faster? To you want it not to break apart? do you want it to resist more before entering ragdoll state? Try being more detailed on what you are trying to do, we can't help you if we don't know the problem D:
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Post » Wed Apr 12, 2017 6:12 am

Message: mahdy can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
RayKi wrote:What do you mean by strong ragdoll? Do you want it to move faster? To you want it not to break apart? do you want it to resist more before entering ragdoll state? Try being more detailed on what you are trying to do, we can't help you if we don't know the problem D:





Ok sorry about not being more specific am trying to spawn a ragdoll with random angle of motion and it worked but when it created the parts are not attached well to the body .
and here is the capx link .
https://drive.google.com/file/d/0Bx4FqA ... sp=sharing
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Post » Wed Apr 12, 2017 7:55 am

mahdy wrote:https://drive.google.com/file/d/0Bx4FqA ... sp=sharing

Type the link without the '...' please.
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Post » Wed Apr 12, 2017 8:55 am

tmntppn wrote:
mahdy wrote:https://drive.google.com/file/d/0Bx4FqA ... sp=sharing

Type the link without the '...' please.


It tells me : I can only post plain text URLS until I have 500 rep.

I dont know what to do about that its not fair from Scirra
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Post » Wed Apr 12, 2017 9:00 am

mahdy wrote:
tmntppn wrote:
mahdy wrote:https://drive.google.com/file/d/0Bx4FqA ... sp=sharing

Type the link without the '...' please.


It tells me : I can only post plain text URLS until I have 500 rep.

I dont know what to do about that its not fair from Scirra


Due to heavy spam on the forum, we have to block the posting of links for new users. If your link to the .capx is blocked, either remove the http and www parts, or insert * characters through them, e.g.
example.com/myproject.capx
or
h*t*t*p://w*w*w.example.com/myproject.capx
If your vision so exceeds your ability, then look to something closer.
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Post » Wed Apr 12, 2017 9:22 am

How are you creating the ragdoll parts and joints? It could be a case of the code not processing all in the same tick, and therefore the joints aren't positioning correctly (because your ragdoll is spawned already in motion?). You can try spawning and creating the joints for your ragdoll using a Function, which should give a more solid result. The function will process the creation and pinning of the ragdoll itself in a more precise way, since all of the function code *should* run all at the same tick.

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
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Post » Sat Apr 15, 2017 3:38 pm

SoldjahBoy wrote:How are you creating the ragdoll parts and joints? It could be a case of the code not processing all in the same tick, and therefore the joints aren't positioning correctly (because your ragdoll is spawned already in motion?). You can try spawning and creating the joints for your ragdoll using a Function, which should give a more solid result. The function will process the creation and pinning of the ragdoll itself in a more precise way, since all of the function code *should* run all at the same tick.

~Sol


I have to thank you buddy
I solved the problem because of you i used the wait action before i apply the revolute joint because as you said its was spawned in motion

I really appreciate your help tnx.
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Post » Sat Apr 15, 2017 3:40 pm

mahdy wrote:
SoldjahBoy wrote:How are you creating the ragdoll parts and joints? It could be a case of the code not processing all in the same tick, and therefore the joints aren't positioning correctly (because your ragdoll is spawned already in motion?). You can try spawning and creating the joints for your ragdoll using a Function, which should give a more solid result. The function will process the creation and pinning of the ragdoll itself in a more precise way, since all of the function code *should* run all at the same tick.

~Sol


I have to thank you buddy
I solved the problem because of you i used the wait action before i apply the angle random motion because as you said its was spawned in motion

I really appreciate your help tnx.
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Post » Sun Apr 16, 2017 6:02 am

mahdy wrote:
SoldjahBoy wrote:How are you creating the ragdoll parts and joints? It could be a case of the code not processing all in the same tick, and therefore the joints aren't positioning correctly (because your ragdoll is spawned already in motion?). You can try spawning and creating the joints for your ragdoll using a Function, which should give a more solid result. The function will process the creation and pinning of the ragdoll itself in a more precise way, since all of the function code *should* run all at the same tick.

~Sol


I have to thank you buddy
I solved the problem because of you i used the wait action before i apply the revolute joint because as you said its was spawned in motion

I really appreciate your help tnx.


No problem at all! :)

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
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