@R0J0hound This is a really cool example, but its unfortunately pretty heavy on the performance
and it doesn't work with tilemaps without crerating lots of extra collision boxes.
I was trying to achive a similar results with this raycasting plugin
The benefit would be that it works with tilemaps and i guess it would be faster than an event sheet only version?!?!
Here is a capx
of what i've tried so far.
My biggest problem is that i dont know in what direction i should shoot the ray to get the walls normal.
another thing is that i dont know how to calculate at what speed the player would slide along the wall?
It would be awesome if you could take a look at the .capx and give me a hint in the right direction.