Sorry if the pro frantic nature of this offends anyone I have tried to censor where necessary. http://picpaste.com/problem-nTQDsYSD.png
First of all the food amount is defined by how many I place on the level so for food I have added a instance variable of 1 so say if I paste two food sprites on the level 1 + 1 = 2 from the instance variable.
As per the image how do I equate that to the amount of bullets? I added a instance variable also of 1 to S*** which is my bullet, so when it spawns a bullet I want it to shoot out the same amount of bullets as there is food in the level?
If anyone is interested I am trying to create a feeding mechanism as I thought it would be an interesting project to help me learn Construct 2 better.
Don't know if this is making it to complex say you had 2 bits of food equal two bullets, how would I say make bullet one shoot out of blob at say 35 degree and then say bullet 2 shoot out at double that angle which is 70 degrees and so on, perhaps global variable increments of 1?
If anyone could tell me what I am doing wrong or correct my attempt would be much appreciated, I feel like I am getting no where and this is the best solution I have come up with so far. I think I am getting very confused with my logic and variables.