How do I make the editor move objects 32-32?

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Post » Wed Oct 22, 2014 6:07 pm

How can i make it so the editor will move the objects by 32 pixels with drag & drop and not 1 pixel?
I mean my terrain sprites are 32x32. But it is hard to place one exactly near the other one.
I downloaded an example and in the example I was able to move the objects by 32 pixels and not 1.

If you know how, please tell me, it will really help me in mapping.
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Post » Wed Oct 22, 2014 6:45 pm

You can make the tile snap to the nearest 32x32 coordinate. I made a quick example below:

stepdrag.capx

(you can use tab to show or hide info on the tiles position)

Is that what you wanted?
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Bruno

I like to eat, but I'm no cook. Why liking to play games would make you a game designer?
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Post » Wed Oct 22, 2014 6:55 pm

brunopalermo wrote:You can make the tile snap to the nearest 32x32 coordinate. I made a quick example below:

stepdrag.capx

(you can use tab to show or hide info on the tiles position)

Is that what you wanted?


Yeah like this, but in the editor, but how?
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Post » Wed Oct 22, 2014 7:04 pm

The View tab, you can show the grid, and activate the snap to grid option.
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Wed Oct 22, 2014 7:19 pm

Aphrodite wrote:The View tab, you can show the grid, and activate the snap to grid option.


Yeah you are right! Thank you so much :D
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