How do I make the 'On Tap' event more responsive?

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Post » Sun Sep 13, 2015 6:38 am

Hi All,

I'm working on a game that I want to publish to mobile devices, and I built a couple of areas that could benefit from a more sensitive response from taps in rapid succession:

- A carousel that has an arrow on either side of the slides (<, >)
- An RPG player skill-points allocation menu (+, -)

I'm noticing that there's about a half second of delay from the first tap response to the next, and I'd like to reduce that as much as possible so that it feels much more seamless. Any thoughts?

Thanks.
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Post » Sun Sep 13, 2015 6:42 am

Use "On any touch start" instead. Also use "Is touching object" to test what it is touching.
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Post » Sun Sep 13, 2015 7:37 am

Works like a charm! Thanks a thousand!
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