How do I make the player follow the platform?

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Post » Wed Jul 08, 2015 1:10 pm

Hello,

I'm new at Construct 2. How do I make the player follow the platform?

from http://i.hizliresim.com/l7MNoX.png

to http://i.hizliresim.com/GYdWQ2.png


I also attached the file
https://www.dropbox.com/s/elcbe9fm6rl7s ... .capx?dl=0
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Post » Wed Jul 08, 2015 5:03 pm

Add the physics behavior to the platforms too. A physics object can only interact with other physics objects.

Remove the solid behavior, add the physics, and toggle on the Immovable attribute so the platforms wont fall.
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Post » Thu Jul 09, 2015 12:55 am

RayKi wrote:Add the physics behavior to the platforms too. A physics object can only interact with other physics objects.

Remove the solid behavior, add the physics, and toggle on the Immovable attribute so the platforms wont fall.


Thanks for your reply Rayki, I just tried it but it didn't work. Could you update the capx file with working version of it, please?
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Post » Thu Jul 09, 2015 10:45 am

emrerothzerg wrote:
RayKi wrote:Add the physics behavior to the platforms too. A physics object can only interact with other physics objects.

Remove the solid behavior, add the physics, and toggle on the Immovable attribute so the platforms wont fall.


Thanks for your reply Rayki, I just tried it but it didn't work. Could you update the capx file with working version of it, please?


you don't have to use physics, just waste memory...

https://www.umbriadesign.it/angle2.capx

let me know if you need more help ;)
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Post » Sun Jul 12, 2015 12:28 pm

Message: GThreepwood is not yet permitted to post plain text URLS (300 rep required). 1 URLS removed. Why?
Ribis wrote:
emrerothzerg wrote:
RayKi wrote:Add the physics behavior to the platforms too. A physics object can only interact with other physics objects.

Remove the solid behavior, add the physics, and toggle on the Immovable attribute so the platforms wont fall.


Thanks for your reply Rayki, I just tried it but it didn't work. Could you update the capx file with working version of it, please?


you don't have to use physics, just waste memory...let me know if you need more help ;)



Just what i wanted. thank you :)
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