How do I make the selector not work for locked levels?

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Post » Wed Feb 10, 2016 12:16 am

Hey there guys,

I've made a level selection screen and some level selection buttons, they will have lock pads on them to show that they are not yet available and cannot be selected. The problem is that when I do tap on the levels that do have the lock pad on them, the level selection "check" mark goes to the level button anyways with the conditions that I have set up.

Why isn't it working?

Here's the Capx: https://www.dropbox.com/s/mojkobg3hnvr1 ... .capx?dl=0
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Post » Wed Feb 10, 2016 6:53 am

http://www.blackhornettechnologies.com/ ... l_BHT.capx

I've fixed the first two. The distinction is subtle, but you were asking: On touch sprite X AND "Are there any locks that do not overlap sprite X", which of course is true, there are four other locks that do not overlap sprite X. My change is: On touch sprite X, Pick the one that IS overlapping, and do nothing, ELSE, there is no overlap, so set your checkmark.
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