How do I make the Yandere Simulator inventory

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Post » Fri Mar 11, 2016 8:13 pm

I tried to create the inventory of Yandere Simulator to mi fanmade,but i can make it to work properly.
There are three slots for weapons.When i enter on collision with a weapon,the weapon shows up on the first slot,so the first slot is functional,but if i enter on collision with others weapons when the fist slot is used,the weapon doesnt appear in the second slot.
Can you tell me a way to do it better and completely functional?.Thanks.
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Post » Sat Mar 12, 2016 3:43 am

Can we see a capx, please?
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Wed Mar 16, 2016 10:32 pm

Use the Rex plugin pin2imagepoint for pining objects to specific image points maybe?
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