How do I make this collision work properly?

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Post » Tue Jun 30, 2015 12:02 pm

Hello! I'm developing a platformer with a focus on picking up and throwing objects.

I'm having trouble with my objects, being thrown with the Physics behavior and then enabling their Solid behavior once they hit another Solid.

Grabbing, throwing and stacking seems to work fine. (Mario graphics are just there as placeholders)
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However, by walking into them or jumping next to them, I get these really weird and inconsistent collision problems:
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Here's the code I use for throwing.

I'd like for them to just act as two regular solids on top of each other. Can anybody help with this?

Thanks in advance!
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Post » Fri Jul 10, 2015 7:43 pm

What about using collision at offset?
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