How do I make this different to avoid fps drop?

0 favourites
  • 3 posts
From the Asset Store
Adjusting the game screen for different resolutions (Letterbox scale)
  • I'm making a game where I'm using similar functionality as seen below. Problem is that is shows a major drop in fps right at the start of the layout (tested on Nexus 5).

    It's really annoying and I was hoping I could find a way to improve or it. Does anyone have any idea of to make it run smoother?

    [attachment=1:256wf4ik][/attachment:256wf4ik]

    [attachment=0:256wf4ik][/attachment:256wf4ik]

  • From the "Performance Tips" section of the manual:

    Changing Text objects every tick

    Change the size or text of a Text object every tick - even just for an animation or transition - will likely produce poor performance, especially on mobile devices. The problem is even worse if the text object is large. Text rendering is very fast as long as the object is not changing, but upon changing the object must do a relatively expensive redraw of the text and replacement of the cached texture. Try to use small Text objects that do not change regularly. If you must change text regularly, consider using a Sprite Font instead, which is fast even when it changes every tick.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • From the "Performance Tips" section of the manual:

    Changing Text objects every tick

    Change the size or text of a Text object every tick - even just for an animation or transition - will likely produce poor performance, especially on mobile devices. The problem is even worse if the text object is large. Text rendering is very fast as long as the object is not changing, but upon changing the object must do a relatively expensive redraw of the text and replacement of the cached texture. Try to use small Text objects that do not change regularly. If you must change text regularly, consider using a Sprite Font instead, which is fast even when it changes every tick.

    I see. Thanks.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)